Reply: Twilight Struggle:: General:: Re: beginner's disappointment
by Gastel I'm in the midst of my first game as well (purchased on the weekend), and to my surprise, I (as the US player), almost have all of Europe locked up (Czech and Poland still out of my reach...
View ArticleReply: Small World Realms:: General:: Re: Do you NEED SWU to play/use the...
by deltarn Also note that, some general notes were given when SWU was released to adapt SW to SWU or vice versa. In particular, there are correspondences for terrain.I played and demoed Realms a lot...
View ArticleReply: Eclipse:: Rules:: Re: "you may use your Colony Ships at any time...
by dlhammond A is the answer.
View ArticleReply: Eclipse:: Rules:: Re: "you may use your Colony Ships at any time...
by BadMagic The rules state "at any time" and not "at the start or end" of your turn, so I'm inclined to go with (a). This would indeed allow you to colonize 5 planets in a single turn.
View ArticleReply: Small World Realms:: Rules:: Re: Relics and Special Places
by deltarn If you look in the component descriptions of the Realms rulebook, on the top of page 3 there is a note by the Relics description saying:"7 miscellaneous tokens to use in scenarios of your...
View ArticleReply: Eclipse:: Rules:: Re: "you may use your Colony Ships at any time...
by Vanish They changed the wording for the second printing to try to clarify that A is indeed the correct answer.
View ArticleReply: Small World Realms:: General:: Re: Unbalanced number of scenarios
by deltarn I had no problems playing scenarios given for one side with the tiles reversed on the other side and the corresponding race set. Just turn the tiles to get the proper water arrangement, and...
View ArticleReply: City of Iron:: General:: Re: City of Iron Phase 1 Test Thread
by dedlius mechanicalfish wrote:Interesting to hear that the game felt so different when you added another player. Perhaps the two player game needs fewer cards.Perhaps I should clarify. While the...
View ArticleReply: City of Iron:: General:: Re: City of Iron Phase 1 Test Thread
by Sithhunters Thanks for clarifying that you can look through your discard pile. Both my son and I thought the distance icon on the character cards was a gun scope at first, which was confusing since...
View ArticleThread: Small World Realms:: Rules:: Scenario 10, A Dig too far, entry zone
by deltarn In scenario 10, A Dig Too Far,No entry zone is specified, I find it's a bit weird. Playing the scenario, I had the feeling we should enter from the North?Another question about this...
View ArticleReply: Small World Realms:: Rules:: Re: Skeleton power and Rivers
by bandit_boy7 I love when even things unplanned for (such as being able/forced to abandon regions at the end of your turn due to the River rules) are easily solved by a re-reading of the...
View ArticleThread: Eclipse: Rise of the Ancients:: General:: Specific Predictions!
by tparel From what I have read so far Rise of the Ancients is supposed to fix nearly all the major complaints of the base game: i.e. plasma missiles, lack of a lot of diplomacy etc. and allow a...
View ArticleReply: Small World Realms:: General:: Re: What's your favorite scenario [so...
by deltarn Played them all,My favourite one is the last one, Night and Day, the extra point given to the SW races when Undergound, and to the SWU races when on surface, makes it particularly...
View ArticleReply: Small World:: Variants:: Re: The World of Ooo: A Small World...
by bandit_boy7 So...how's this coming?I know nothing about the cartoon, but I'm always interested in fan races & powers that people actually do the work on so we can print something tangible out....
View ArticleReply: Risk: Halo Legendary Edition:: General:: Re: Plastic cities?
by VonEpp Hello Doug.Thank you for contacting USAopoly.There was error during production: a packet of gray city pieces got included in the RISK: Halo Legendary game pack. These pieces should not have...
View ArticleReply: Risk: Halo Legendary Edition:: General:: Re: Plastic cities?
by VonEpp Grey Cities as seen here:
View ArticleReply: Imperial 2030:: Rules:: Re: What's the rationale for just blowing off...
by Romain Sagrilarus wrote: It seems to be in a take-no-prisoners game like this that if he needs to pay off investors from his own pocket so be it. If he didn't manage things right he should pay...
View ArticleThread: Twilight Struggle:: Rules:: Newbie Questions - We Will Bury You /...
by The Sacred Voice Two questions and an entertaining story from tonight's session.I've played a few games but tonight my USSR opponent played "We Will Bury You" for the event as one of his actions. I...
View ArticleReply: Small World:: Variants:: Re: two variants that might make some people...
by bandit_boy7 Shiroiken wrote:I do however, find that going first offers a massive benefit on the final round. Once you finish your final turn, you really don't care about defense at all....
View ArticleReply: Twilight Struggle:: Rules:: Re: Newbie Questions - We Will Bury You /...
by Ziilch WWBY - Number 3. You play UN with another USSR card. Both WWBY and Soviet card #2 are cancelled. You get the ops for Soviet card #2.Control - you don't need a non-BG. You do for dominance,...
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