by deltarn
Played them all,My favourite one is the last one, Night and Day, the extra point given to the SW races when Undergound, and to the SWU races when on surface, makes it particularly dynamic.
The team scenario All Together Now if also fun, is all players are familiar with races from the 2 boxes.
Pangea is interesting but potentially AP prone. At least it makes the gameplay significantly different.
I also recommend Crop of Power, as it is not too complex and yet add something interesting with the extra special powers available. You can also have players SELECT one special power from the pile during setup rather than drawing them randomly.
The first one is rather mundane, it's OK if you want to teach the game to newcomers but want to use your newly acquired Realms instead of the base board you played over and over.
the following first ones are straigthforward, yet they offer new strategical context and change the value of the races which you were accustomed from the base box.