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Reply: Hannibal & Hamilcar:: General:: Re: Questions, Corrections, Suggestions

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by BlackSpy

stekey wrote:

I know this might not go down well but...change the combat system by losing the cards altogether and using a straightforward dice mechanic (with smaller, nicely themed rounded dice). Of course, leader abilities can be incorporated into this easily enough.


I think that's tending towards a different game rather than a different edition.

Reply: Heroes of Land, Air & Sea:: General:: Re: Box dimension

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by Hyperdomon

i mean, in the kickstarter page they state every box as great big box :D, not a single box to fit them all. Can i ask the dimension of 1 box please? I need to measure my luggage

Thread: Lords of Hellas:: Rules:: Army Upgrade question

Reply: Spirit Island:: General:: Re: Jagged Earth - thoughts on the price vs value equation

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by Zalabim

One thought I have for two extra player boards stems from a question I got from a few people: with 8 spirits can you run two games at once? Sadly the limit is player materials like boards. Going up to six also means I'd be able to run two 3p games in parallel, not just simultaneous. We just have to share, or split, the power decks.

About the probabilities, I can demonstrate the basic effect with poker decks. One deck is 52 cards with 13 of each suit. Two decks is 104 cards with 26 of each suit. Same ratio to start, but once you pull cards from the deck, the larger deck's ratio changes less/slower.
All told the difference is still small. Tha chance to not draw a "heart" in four cards changes from 30.4% in the one deck to 31% in the double decker. Only ~2% more likely to be heartless. Its calculable, if I had all the new cards, but playtesting is where you see if it's noticable.

Reply: Liberty or Death: The American Insurrection:: Rules:: Re: March example with City movement?

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by Oerjan

todddeanmark wrote:

Lord...

You are right about using the cities has seaport. But Quebec City does not fall into this category even though you can use it in the same fashion.

TODD

Hm? It was quite possible for 18th-C ocean-going ships to sail into the St Lawrence estuary all the way up to Quebec. That's pretty much why that particular location was chosen for the city...

Regards,
Oerjan

Reply: Memoir '44:: General:: Re: The Entire North African Campaign!

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by hammurabi70

semba wrote:

I have finally completed 9 scenario booklets covering the entire campaign in North Africa from 1940 - 1943.


Interesting. We are currently working through the Desert Campaign of 25 battles downloadable from the files section on BGG. Great fun! Any idea how the two would compare?

Reply: Cyclades: Monuments:: General:: Re: Does Monuments speed up the game?

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by Alwin

Add hades expansion

It is awesome and stays true to the Cyclades theme in comparison to titans expansion

Reply: Pax Pamir (Second Edition):: Rules:: Re: Wakhan questions

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by bullno1

ricky2002 wrote:

bullno1 wrote:

1. What does Wakhan do when she needs to do a generic "Radicalize" and an event card is valid? Some events are hard to resolve like: "Choose a suit to favor". Currently, I chose her majority suit and highest rank but that's my own arbitrary decision.
2. Does Wakhan ever give gifts? The rule book mentioned gifts and there are gift slots on the aid cards but none of the AI cards mention gifts. Is this just a future-proof thing?


1. use the AI cards to make decisions; for suits, the suits are at the top reading left to right; for locations they are at the bottom, for the market use the arrows, and for court cards use the priority tree.

2. Wakhan will gain gifts using court card actions. Remember Wakhan will take free actions using favoured court cards.


1. The top of my AI cards are the 3 coalitions. There are no suits.
2. Hmm I forgot that Wakhan can take free action.

Thread: Outlive: Underwater:: General:: The future of Outlive

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by saravakos

Ok the expansion is ok for me but...
I want to see more stuff for this incredible game
I hope the laboitedejeu support the Outlive in the future with promos and mini expansions
Fingers crossed....

Reply: Black Rose Wars:: Rules:: Re: Clarification

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by Zarec89

Thanks for the help!

I'm still curious if you can hit your summon and possibly kill it?

Alao it wasn't clear to me if when starting the game, after a setup, we begin without quests and drawn events and start from the action phase first.

Also about using physical actions as moving OR punching and activating a room, is it considered as one action? Like move and activate is 1 action or punch and activate?

When a spell has a hexagon on it with a number 1 or 2 inside it, thats the range of the spell, correct? And if it has, let's say 2 range, can you cast it on your own space?

Thread: 1960: The Making of the President:: Play By Forum:: Looking for Players online

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by ppoma

Hi Guys,

I'm a Twilight Struggle expert player (+400 games) but I'm still a rookie in 1960 MOTP. Does anyone want to play with me via Wargameroom? Usually I can start at 21.45 (Italy Time) and play till Midnight. Let me know if anyone interested.

P.

Reply: Sentient:: General:: Re: Too straight forward

Reply: Gaia Project:: General:: Re: Gaia Project Graphic Overhaul - Work In Progress

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by DocCool

yankeejer wrote:

I would love if you did design a new box, but I understand it might be hard to justify costs.
I may buy the new boards (depends of course on costs including P&P to my place), but don't care much about a new box (which if included will increase the cost). So if there's a new box done too, I'd appreciate to have it in a different/extra package resp. only on a higher KS tier, so I can get just the boards and pay less. :)

Reply: Root:: Variants:: Re: The Weekly Croak - News Reporter Fan Faction

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by Leonard_Daniels

Ah, excellent. Am hoping to get them onto the table on Friday, so an updated board is welcome. Just a couple of points:

- Given that the action tokens are just to help you keep track of what you've done, it seems extravagant to have tokens and pawn cards. Why not just mark the action tokens with the reporter they are for, and just put them on / take them off the board when used?

- I think that the bird rumour spot should be moved from the left to the right of its description. As it is, it looks as though Dominance and Advertising are subheadings under Bird Rumours.

- I think you should remove the card symbols from the individual story spaces, since the instructions refer only to the symbol at the top, and as convention is for card symbols on token spaces to activate when revealed, rather than when covered, having them on the spaces increases the potential for confusion.

Other than that, it looks great, and I look forward to giving it a go!

Reply: Gaia Project:: General:: Re: Tweaking the races for better balance?

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by SpaceTrucker

monkeyCmonkeyDo wrote:

I have come across some opinions on these boards that some races are not as powerful as others. If that is true, are there any adjustments that can be made to balance them better (like they did for the game Root)? I don’t have enough plays to really know if it’s even an issue. I always like my asynchronous games to be as balanced as possible.
Personally I would suggest to not overrate the really slight differences that possibly/probably exist between some of the factions. On a large scale, those differences are really minor. A stronger player will almost always win, no matter which factions he plays and variable the setup of game also has much bigger influence on outcome then differences in power, can render even the most versatile factions unplayable. Many/most other asymmetric games are quite surely noticeably less balanced. My personal gut feeling is also that Gaia's balance is better than Terra Mystica's (but that's very hard to tell without really a lot of data of experienced players and a well devellpoed meta game).

Another point is that your group will not necessarily find the same factions strongest as other players. Especially in the early phase of the game many different factions were suspected of being over- or underpowered by many different users, also at the current point there is no precise concensus about exact power levels and impact of those slight differences.

Personally I wouldn't take all this too severely, especially if you're not too deep into competetive tournament style gaming. In my opinion, there isn't really actual need, but much more simple fun in theorycrafting and optimizing.

But if you generally like theorycrafting, are open towards houserules, then there's also nothing stopping you to try minor tweaks to squeeze out the last few possible percentages of balance.
Personally, I would suggest to avoid tweaks that change nature/feel of a faction, as factions are not only meant to be balanced, but also - even primarily - to be challenging, different and fun to play.
If you apply some very small scale changes to factions where it feels appropriate for your group, then you'll hardly really ruin the game. Just be aware that it's very hard to find just the right amount without large scale data, so your gruoup will hardly be able to reliably judge if the house rule version is assuredly better and it's much easier to make the game worse than better.

One example for possible houseruling:
Many players consider the Ambas faction to be very versatile and slightly (really not much, just slightly) stronger than average factions. It's tough to prove this, as many faction abilities are very different, and the numbers you could put them into sometimes strongly depend on depend on setups, playstyles, player skill,... but at least many players share a common gut feeling and experience here. So if this game were still in playtesting state, a change would probably be tested and they might be a candidate for a houserule now if you like to do this. A little change to slightly tune them down could e.g. be to reduce their starting ore in round 1 by 1 (so they have the same amount of ore as other factions, despite their extra income).

Reply: War of the Ring (Second Edition):: General:: Re: 2019 Online Results

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by TIGRE9

Final spanish tourney and winner
https://docs.google.com/spreadsheets/d/1aRD9t5zdqc84kh1dW9Ga...

FINAL
Game 1
Viiii (Fp) vs Hessen (Sp). Sp military victory (HR wins. Dif.24/+-15)
Hessen
Fp 547
Sp 575 > 590
G. 9 > 10
Av. 561 > 568,5

Viiii
Fp 551 < 536
Sp 516
G. 8 > 9
Av. 533,5 < 526

Game 2
Hessen (Fp) vs Viiii (Sp). Sp ring victory (LR wins. Dif.31/+-17)
Viiii
Fp 536
Sp 516 > 533
G. 9 > 10
Av. 526 > 534,5

Hessen
Fp 547 < 530
Sp 590
G. 10 > 11
Av. 568,5 < 560

Game 3
Hessen (Fp) vs Viiii (Sp). Fp ring victory (LR wins. Dif.3/+-16)
Hessen
Fp 530 > 546
Sp 590
G. 11
Av. 560 > 568

Viiii
Fp 536
Sp 533 > 517
G. 10 > 11
Av. 534,5 < 526,5


Congrats to Hessen for the winner......the only non spanish guy in our 8th edition :):):)

Reply: If Wishes Were Fishes!:: General:: Re: How do you randomly distribute buyers?

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by zenpunk

Ibbo wrote:

but what I think you're telling me is that it doesn't matter where you place them then?

Yeah, pretty much :D

Reply: Rising Sun:: General:: Re: 3D Alliance Token - Bonsai Clan desperate hope

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by merlin_pig

I know these are far from perfect, but here is my first attempt at making my own clan markers using a simple modelling clay, and using the same stain I used for staining each clan try of the Broken Token organizer.
I do plan to redo these with a smoother finish, but they filled the gap where I got my Dynasty Invasion expansion as a retail version, so minus the clan markers.

Reply: Wars of the Roses: Lancaster vs. York:: Rules:: Re: Card draw sequence for 2 players

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by Monkeyunit

Peter Hawes wrote:

Page 18 - Rules for 2-3 Players: "All rules are exactly the same as the 4 player game except for the following"...the number of cards drawn varies, but only in the 3 player game.

So the normal rules from Page 7 - Draw Cards, apply.

In a Two Player Game.
Turn 1 the order is Player: 1,2,2,1,1,2,2,1,1,2,2,1 (12 cards drawn)
Turns 2-5 """ Player: 1,2,1,2,1,2,1,2 ( 8 cards drawn)

In a Three Player Game.
Turn 1 the order is Player: 1,2,3,3,2,1,1,2,3 ( 9 cards drawn)
Turns 2-5 """ Player: 1,2,3,1,2,3,1,2,3 ( 9 cards drawn)

Looking forward to your PBEM format, Mark.


So in a 2 player game, each played would get 6 cards in the first round, and 4 cards each round after that?

This means double the cards from a normal 4 player game.

It makes sense because otherwise it could take a while before you are even competing for certain regions but it does give you a ton of more options compared to 4 player.

Reply: War of the Ring (Second Edition):: Rules:: Re: cards event

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by Krieghund

1) The Shadow player chooses.

2) The Army can be besieging (conducting a siege) but not besieged (under siege).
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