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Reply: Exploration:: Rules:: Re: Various rules questions

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by Warlock00

Thanks for the reply.

Regarding Tech Lvl 2 "Observation Station on Phobos" development card that gains +4 technology, I can only see 3 tech levels remaining after you hit Tech Lvl 2, that is why I don't understand the card.


Q) What is the benefit of "Microgravity Research" when it will cost you 1 Exp + 4 Credit to gain 2 VP, when at the end of game that Exp would net you 3 VP?

Reply: Lords of Hellas:: General:: Re: Has anyone removed the horrible Sundrop yet?

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by vaderizer

cowboyjunkie wrote:

I have the base game as retail (grey minis) looks wonderful, also the Terrain expansion.
I myself do not like painted minis, I prefer just the plastic. I am a painter myself (for warhammer 40k, not playing just painting).
Sundrop looks like shit to me. Regardless of angle or distance.
Shame to have wasted all the money... in the bin it goes...


You're a minis painter, but you'd rather throw the sundrop mini in the bin than just prime over it, making it plain grey as you say you prefer?

Yeah, it is a shame how some people waste their money.

Reply: Inis: Seasons of Inis:: General:: Re: Available at Origins

Actualités Kickstarter du 15 juin 2019 à la Société des Jeux

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Reply: Omen: A Reign of War:: General:: Re: News from Origins

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by imtylerdurden

Karmancer wrote:

Interesting, I feel like Omen is still a hidden gem in the broader board game world.

I hope that the "moderately historically accurate mythology" theme holds through another transition. The theme is 75% of why I'm so fond of game.

I'd hate to see it devolved into a smash up style zombies vs aliens type game. (Not that there is anything wrong with nerdy silliness every now and then..)


I wouldn't fear this. My personal take is that Asmodee sees the mass market appeal of this game to compete against games such as Magic the Gathering or even digital games, which they could easily turn this into, such as Hearthstone and more. Omen still lags in popularity behind even games such as Ascension or even Nightfall, which I understand are slightly different genres being deck builders, but they are still typically 1v1 games that fill a similar role on my shelf. Maybe Asmodee sees potential in reaching the masses like all of these aforementioned games.

Thread: Hannibal: Rome vs. Carthage:: Variants:: Double Envelopment/Probe Subtle Variant addressing 'Sudden Death' Issue

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by craznar

After many games where a good interesting game was ended through the sudden death BC problem (I talked about it in another thread).

I was trying to find a subtle solution to reduce the odds of it happening, rather than removing it outright.

The following simple changes seem to be appropriate:

Double Envelopment : In addition to losing initiative, the player of the card also forgoes the chance to prevent a successful attempt to withdraw by the defending general. The defending general must still roll under his battle rating to successfully withdraw, however the attacker doesn't have the opportunity to prevent the withdrawal. If the defender fails their attempt, the attacker regains initiative as normal.

The following is a list (chance of total loss) of how the odds affect 4 generals defending against Hannibal presenting multiple Double Envelopment cards:

vs 1 general = Rules: 47% .. variant 42%
vs 2 general - Rules: 44% .. variant 33%
vs 3 general - Rules: 41% .. variant 25%
vs 4 general - Rules: 39% .. variant 16%

The above are the chances of an undefended DE causing wipe out without the defender having any option available to avoid a known fate.

The aim is to make games more interesting by reducing the chance of sudden death plays stopping the game midstream.

Reply: Condottiere:: Sessions:: Re: Solo Condottiere. The epic Battles of Spoleto and Mantova.

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by Mashpotassium

Off the top of my head the non-classic cards might be harder to operate because the courtesans/spies and bishops ask the player to make a decision that is more strategic than tactical (where the next battle will be fought, where the next battle cannot be fought) :)

Curious: What criteria did you use to determine when an AI should exit the battle? :)

Reply: 1989: Dawn of Freedom:: General:: Re: Remembering June 4, 1989

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by YassWaddah

I was nine, and my family lived in Beijing at the time. We were foreigners housed in a distant (and comparatively comfortable) expat compound to the northeast.

When the public assembly began, we started watching the news closely every morning to see if it was safe for my father to go to work each day. As the Chinese media didn't provide reliable coverage, my parents tuned in to the AFRTS (Armed Forces Radio and Television Service) to watch CNN and other U.S. news services.

It was a weird feeling to be so reliant on news broadcasts from half a world away just to figure out what was going on in the city center, a dozen km away.

One of my classmates lived in a US compound not far from the (old) US embassy location - a stray bullet went through their window and he told us how the Ayi (local maid) pushed him and his brother to the floor and covered them with her body to prevent any harm to them.

When my family finally evacuated, it was after the directive came from my father's foreign firm, saying that all non-PRC staff were to leave and if they remained then the corporate leadership could no longer underwrite their safety. We piled into the compound's shuttle bus and headed for the airport, which was fortunately along the direction as us, away from the city. We were stopped by a wujing military police squad and they examined our passports and let us go.

We left in first week of June, and the (then-tiny) capital airport was overflowing with expats seeking to get out. I had the longest summer vacation of my life, back in the US, although my father returned around July to continue his work. I grimly joked whether he had life insurance.

The repercussions among the expat community were lasting, too. My foreigner's school in Beijing had already listed China as a hardship post, so it was hard to attract good teachers. For the years following, teacher morale plummetted and despite the high cost of the private tuition, academic levels suffered and the school was basically a glorified daycare for rich diplobrats for some time afterward. I got out of China in 1990.

As an interesting coda, I went back to work in southern China myself as an adult in 2015 for three years. The economy has improved beyond all recognition, although they're rapidly creating their own microcosm of the internet and e-commerce. They rely on a handful of apps on the phone for almost everything in life: the first apartment I rented, I could not actually open the door because the keycode had been texted to my (non existent) social media account associated with that phone number.

I encountered a Chinese language version of Twilight Struggle in a game store at a bazaar, but they would only accept payment via e-commerce Alipay, which I didn't have set up. That was a shame - I would have loved to have brought back a TS copy all in Chinese to puzzle and exasperate my US gaming buddies.

Reply: Lords of Hellas:: General:: Re: Has anyone removed the horrible Sundrop yet?

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by cowboyjunkie

It's just not the same... it will always look like it was "fixed" somehow. I paint just for display, not to actually play with the minis. I simply do not like painted playing pieces.
Of course I could resell it...but honestly? I cannot bring it over me to sell such an obvious piece of crap. The figures look like birds shat on them. In contrast to Aaken Realms I have some honour to not inflict such gruesome paintjobs to anyone, not even for free.

Regards,
John

Reply: Root:: Rules:: Re: Vagabond tinkerer and Favor of... Crafting?

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by horrorofthedark

It does not matter if another player crafts the hammer or not,
as soon as a hammer to craft lands in the discard tinkerer can pick it up.

We had a 3 player game with marquise, eyrie and tinkerer.
In the last round there were 2 cats, 1 workshop, 4 birds, 2 roosts and
the vagabond on the map. Cats managed to squeeze the victory but birds or vagabond would have won next turn. Epic and very close game.

Vagabond found this strategy later in the game and he got more than 15 points destroying roosts and cats buildings.
In 4-6 player game with sympathy tokens, gardens and or trade posts
it would have been instant win :)
The wood-apocalypse is fun to play, but almost unstoppable by other factions.

Does playing favor of ... by vagabond make factions whose pieces were removed hostile to vagabond?

Reply: Condottiere:: Sessions:: Re: Solo Condottiere. The epic Battles of Spoleto and Mantova.

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by provence

Thanks for your thoughts. I was wondering about maybe including Spring.

To answer your question, I used judgement as to when the AI would exit a battle.

And something I didn’t address was if the AI wins a battle where should the next one occur? Here too I would use judgement - trying to create 3 adjacencies without giving big opportunities to opponents - live player and AI. If there were several good options I could randomize them. If debating between a spot that could also favor live player or a spot that could also favor another AI, I’d select the spot that would also favor the other AI.

Reply: Star Wars: Rebellion:: Rules:: Re: Question about System Cards & finding the Rebel Base

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by YassWaddah

I personally like paper maps, myself. I tend to make turn-by-turn movement notes on my map, as well (consisting of little arrows with a turn number next to them). I get so bogged down with number of leaders, number of fleets, and unexplored systems, that I need some notes renewed each turn to budget how many moves I can make and to plan ahead for future turns' moves.

I've tried using the digital maps, and while they're useful for marking which systems have been viewed and/or drawn, I can't make annotations on those alone.

Reply: Root:: Rules:: Re: Vagabond tinkerer and Favor of... Crafting?

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by dsdhornet

horrorofthedark wrote:

Does playing favor of ... by vagabond make factions whose pieces were removed hostile to vagabond?

Removing a warrior by any means (favor of, crossbow, defensive hits, etc) leads to a hostile status. Removing buildings does not.

Reply: Twilight Struggle:: General:: Re: Use d3 for Realignment rolls?

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by YassWaddah

elcapclimber2001 wrote:

Seems like a good way to reduce the volatility of Realignment rolls.

What do folks think?


I've heard of people using 1d4+1 for all rolls in the game. I think this would reduce volatility of realignments (which I support, since I don't like this mechanic and find it dampens my enjoyment of the game). It would also make coups marginally more reliable.

Hard to see how you'd build a Space Station (final space race track) with this though.

1d3 might be better for realignments, since then you could more or less secure some nations entirely. (I think France has something like 5 connections, most nations have 2 or 3.)

Evidently from the votes on this thread, my opinion is in the minority. And that's okay. I like OP's proposed solution as it fits my (arbitrary) personal tastes.

I'm also modding one of my copies of the game to revamp the War Cards entirely as well, for much the same reasons.

Reply: Tsukuyumi: Full Moon Down:: General:: Re: Pre-order new faction (Standee)


Reply: Twilight Struggle:: General:: Re: Card play question

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by YassWaddah

Correct. Red Scare/Purge goes into discard after it's played, not at the end of the turn.

This can be important e.g. if somebody headlines RSP and then the other person headlines SALT Negotiations or Star Wars or similar. The second person *can* retrieve RSP in this situation.

Reply: War of the Ring (Second Edition):: General:: Re: 2019 Online Results

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by Supernatural_Power

My Shadow beat Patrick

Magic Geek
Shadow 685 +5 = 690
Free 544
Games 42 +1 = 43

Patrick
FP 407 -5 = 402
SP 454
Games 44 +1 = 45

Diff = 685-407 = 278 +/- 5




My Shadow beat Jan

Magic Geek
Shadow 690 +7 = 697
Free 544
Games 43 +1 = 44

Jan
SP 469
FP 475 - 7 = 468
Games 33 +1 = 34

Diff = 690-475 = 215 +/- 7

Reply: Gaia Project:: Rules:: Re: automa rules inconsistencies

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by JamesWolfpacker

Lots of people still advance to level 4 on several different tracks when both the advanced tech tile is taken and L5 is occupied. It’s also 4vp. So yes, the Automa will consider that track. I really don’t see any inconsistencies in the rules here. My suggestion is don’t try to see something that isn’t there.

Reply: Cataclysm: A Second World War:: General:: Re: PROPOSAL: victory conditions, collapse, and propaganda

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by kbernatz

I originally was going to suggest that Jonathan, but then it breaks the "count cubes for victory points" rule of thumb.

I.e. you generally count enemy cubes in your territories as negative VPs. That being said, we /do/ allow Italy to add an Italian cube to Rome for positive VP....so there is some precedence to doing that, too. Just would have to make sure we were adding that power's own cubes...

-K

Reply: Dune:: General:: Re: Dune Origins 2019 prototype

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by gorkel

The game sucks without the optional faction traits imo
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